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The History Of The Rainbow Six Series Part 6

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The History Of The Rainbow Six Series Part 6
The History Of The Rainbow Six Series Part 6

Get ready to dish out some more orders to your squad as we have a look at another one of the classic games in the Rainbow Six series.

Tom Clancy’s Rainbow Six: Lockdown (2005) Xbox, PlayStation 2, Nintendo GameCube, PC

By now, Rainbow Six was one of the premier shooter franchises and for this installment, things to a bit more of an action heavy kind of feel. Once again you play as Rainbow team. In the year 2009, you have been tasked with putting a stop to a terrorist organization called Global Liberation Front who have a virus called Legion that they want to unleash.

The console versions of the game were certainly more action based. Added into the console versions were these sniper sections which had a real shooter gallery kind of feel as you had to pick off various targets. Interestingly these sniper sections were not in the PC game. While Rainbow Six Lockdown still featured many of the tactical elements from past games. Action certainly seemed to be the direction that Ubisoft wanted to take the series in.

This more action heavy game resulted in mixed reviews, especially for the PC version as many fans felt this was a dumbed down version of what they had come to love.

Both the PlayStation 2 and Xbox would get their own exclusive online mode with the PlayStation 2 having Rivalry and the Xbox having a mode called Persistent Elite Creation which was actually a huge deal and something many people got into. The GameCube version did not support online play, but it did have an exclusive 2 player co-op mode.

This is not one of the more popular games in the series and you could argue that the response it got made Ubisoft take a long hard look at the series. 

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Tom Clancy’s Rainbow Six Vegas Part 8

Rainbow Six Series Part 8

What we are looking at today may actually be the first Rainbow Six game that many people played!

Tom Clancy’s Rainbow Six: Vegas (2006/2007) Xbox 360, PC, PlayStation Portable, PlayStation 3

The best way to think of Rainbow Six Vegas is as a whole new ball game for the series as this in many ways is actually serving as a reboot of the series. Ubisoft had a clear vision for what they wanted Rainbow Six to be going forward.

As you would expect the story is set in Vegas one of the tourist hot spots of the world. The basics of the story are that Las Vegas is going to be hit with one of the worst terrorist attacks of all time and only Rainbow team can stop it. One of the interesting things about the story is that you experience the majority of it in game and not with lengthy cut scenes. It actually works very well and immerses you in the action.

Gameplay wise, Ubisoft really changed things up as Rainbow Six Vegas feels like no other Rainbow Six game. While you could still give orders to your teammates (which you did with the d pad) things like regenerating health, 3rd person cover shooter sections and the fact that missions had checkpoints gave the game a much more action packed feel than any other game in the series. One of the coolest things they added was using ropes to move up and down the building all the while shooting! Gameplay was nice and tight and for many was that perfect blend of being action packed while also offering tactical based gameplay.

Rainbow Six Vegas was a huge hit. It was very well received, people love the single player campaign and multiplayer was very popular as well. In all, it was a great reboot of the series and actually introduced many new players to the series as well. 

Tom Clancy’s Rainbow Six: Critical Hour (2006) Xbox

Rainbow Six Series Part 7

Today we are looking at a rather unusual Rainbow Six game and one that seems to have been all, but forgotten about.

Tom Clancy’s Rainbow Six: Critical Hour (2006) Xbox

Due to the somewhat mixed reception of the last Rainbow Six game. It was decided that they wanted to get the series back on track and back to its tactical roots and away from the generic shooting that the series was in danger of becoming.


Unfortunately, while the idea was sound and their hearts were in the right place. Critical Hour is a short game, like a really short game. It has an interesting story where the reigns of The Rainbow team are passed on, but there is just so little of it that as a player it does leave you wanting more. The story is not bad, but it just feels kind of rushed.


As far as the gameplay goes, most people agreed that getting back to basics was the right things to do. Critical Hour was far more tactical than the last few console Rainbow Six games and this was something people really did like. But much like the story, there was very little gameplay here. As a matter of fact, the lack of content was the reason it was reviewed so poorly at the time. Multiplayer mode had 18 different maps for people to play on, but it could have done with a few more game modes.


Rainbow Six Critical Hour was seen by many as a disappointment. So much so that the game was not released on any other console and it was never released outside of the USA. 

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