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Will Call of Duty Black Ops 4 Come To The Nintendo Switch

Will Call of Duty Black Ops 4 Come To The Nintendo Switch?

Call of Duty Black Ops 4 has been a runaway success, one of the best received Call of Duty games in quite some time. Before the game launched there was a lot of talk that as well as PC, Xbox One and PS4, Nintendo Switch would also be seeing some Black Ops 4 action.

Of course, the official reveal came and there was no mention of a Nintendo Switch version and people kind of forgot about it. Until a few weeks ago when during an interview a big wig at Activision directly laughed when asked the question about Call of Duty Black Ops 4 on the Nintendo Switch.

Of course, the Switch is far more powerful than many of us thought it would be so having a game like Call of Duty on there is not out of the question. Whether or not that game would be Black Ops 4 would be up for debate.

With all of the positive vibes, updates and so on that Black Ops 4 has gotten since it launched back in October. There has not been any more mention of the series coming to the Nintendo Switch. There were rumblings back in September, but then nothing again.

Would Activision make a whole new Call of Duty game from scratch for the Nintendo Switch? That would take a lot of money and resources so it would be hard to imagine them doing that. They did though greatly support the Nintendo Wii and even the Wii U (although they dropped it rather quick) so they have done it before. Perhaps they would make one of the older COD games, WWII or perhaps even Infinite Warfare and release that on the Nintendo Switch?

While the world is in love with Call of Duty Black Ops 4 right now after the holiday rush has happened no doubt people will be asking about it coming to the Switch again.

Kill and Die Changes Coming To Battlefield V

Time To Kill and Time To Die Changes Coming To Battlefield V

The folks at DICE are really trying their hardest with Battlefield V. However, it feels like for everything they fix or say they are going to fix something else is brought up that needs attention.

On the official DICE Twitter, a core gameplay designer called Florian Le Bihan had some interesting things to say about the Time to Kill and Time to Die aspects of Battlefield V. It was actually very interesting to read and the more you dive into it the more you realize how interesting this part of a first person shooter is.

Time to Kill is how long it takes you to kill an opponent and Time to Die is how long it takes you to die after an attack. Of course, the skill level of the players involved make getting this down to an exact science seem near impossible. Also, in theory, the times for these should be exactly the same, but it does not always feel like that to both players. For example, for the player who has died it can feel like they were killed super-fast, but to the attacking player, this may not be the case. This is due to latency issues or even the netcode.

DICE though are working on it and taking it very seriously. It is actually one of the more interesting things I have heard that they are working on. I am not saying that I have had an issue with this part of the game, but at the same time, it is not actually something I have given much thought to before. It shows just how complex it can be for a studio to make a competitive first person shooter that feels fair to everyone who is playing.

Treyarch Change The Way You Climb In Black Ops IIII

Treyarch Change The Way You Climb In Black Ops IIII

Now here is a change to Black Ops IIII that I did not even know that people wanted. Not only that apparently this is something many people have wanted for years, I am talking about climbing up onto things and platforms. Or if you want to get technical “mantle”.

This was part of the big update that Treyarch did on Black Ops IIII last week. As we all know when you play Call of Duty, you run and gun then when you come to an area you want to climb up to or a box, ledge or something you need to get over. You press the button you jump over it or you climb up to it and you are good to go.

Some people thought have said that this automated system that has been part of the game since the dawn of time is restrictive. I never really gave it any thought, but I watched a few videos of people who are happy with this update and I can see where they are coming from. The new Auto Mantle toggle that you can select allows those like me to play the game as they have always done.

However, for those players who want that extra bit of control, they can now have it. Instead of automatically jumping up or over each thing. You now have to press it twice to fully jump over or climb up. It is the kind of thing that is rather tricky to actually describe. It is a change that is fantastic as it is not being forced on the community. Those who are fine with the way things have been for years can keep it that way. Those who want that extra bit of control now have it.

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